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The Firewall is an interactive boulder wall with glowing and touch-sensitive climbing holds. Climbers can play interactive audio games on it that span several climb sessions. Storytelling will motivate especially children and starters to continue climbing.


GAMES

You climb games – you don’t climb routes.
The climbing wall is the playground of an audio game.
The interactive climbing holds serve as interfaces to interact with the game. In order to reach them you must climb with full physical effort.
Infos to the climbing market.
The difficulty of the games adapts to the users. An AI is the individual trainer which challenges the users, but not overwhelms them.
This playful approach is an alternative or addition to a climbing course. It is physiologically sophisticated, conveys the basics of the climbing sport, but still is an entertaining games.

Features

training plans in games

adaptive audio

For kids and starters

any climbing hold shape


STORYTELLING

The climbers become part of an immersive story world. The story continues in future climbing sessions, similar to episodes of a serial movie. This way, we want to motivate especially climbing beginners and children to continue, of whom ~93% quickly turn away from climbing due to a lack of guidance.
We want to make it easier for them to get started and use the high potential of audiovisual media to do so.
An audio entertainer guides you through both the training and immersive story worlds. Depending on the situation, he motivates them or taunts them with humor.
The music adapts dynamically to the game situation and optimizes the climbing training.
Who for

climbing gyms

events

hotel and wellness

fun sports and theme parks

CLIMBING HOLDS
The boulder wall is equipped by luminous and touch-sensitive climbing holds.
They serve as an interfaces to the games: the colors show which handle needs to be held next. Through their touch sensitivity, the game always knows which holds you used.

contacting during
assembly thanks to
intelligent circuit
board design
diffusion
+ invisible
electronics
is recognized
even through climbing
shoes
fitness level is
analyzed via
touch sensors
mounted on any
existing climbing wall
in a conventional
way
sensitivity works
with almost every
climbing hold shape
without blind
spots
holds and integrated
electronics are
modularly interchangeable
(e.g. for cleaning the climbing holds)

Though: the climbing holds have a higher purpose: our actual product is not the hardware, but what we do with it: interactive audio games.

AUDIO
Nothing in the world influences you like music does.
It can entertain you, guide you, push you further and even make the wall shake.
The audio trainer encourages you and conveys training-relevant / worth knowing content and fun facts. The users climb through immersive story worlds with ascending game levels. The music is being created for you in real-time.
Choose whatever audio system you prefer: from headphones via precisely directional sound douches, which do not disturb other people around, to concert audio systems.
As usual in storytelling for films, we consciously use emotionally binding and narrative means and let your heart beat faster.


US
Wow develop software, electronics and audiovisual content.
And we re-invent the climbing sport.
We are passionate about outdoor activities: above all climbing.
One skills complement to one common goal.

Jan Fiess
creative engineering

Patrick Kuhn Botelho
music + audio dev

Felix Hundhausen
electronics

Marius Heil
software dev
Also see our product Latlights:
The latlights are a set of light tubes designed for quickly creating modular light sculptures for events and exhibitions. Flexible construction fixtures and intelligent content management make them suitable for large-scale event media installations.
Get inspired by Geomag magnet sets.
A collective of multiple latlights can show customizable light animations adapted to any geometry, eg. audio visualizations.

The Firewall is still part of a research project. During our studies, we already developed the first version of our luminous and touch-sensitive climbing holds.
Shown in the video below.
Since LED walls shown are not accessible for everyone,
we now do without image content.
The immersive gaming experience works aurally – even without image content.




